Fire Emblem: Goddess of Radiant Dawn First Impressions

I’m currently slogging through the endgame of the second book in the latest Fire Emblem game, Radiant Dawn for the Wii and while I’d at least hoped to make it back to Ike and his mercenary squad of badasses before I took keyboard in hand to type up my first impressions of the game, this level is kicking my ass so hard I figured I’d better start reviewing because at this rate I’ll complete the game shortly before the sun dims. The latest offering in the Fire Emblem series offers the same ass-blisteringly difficult levels, a few wonderful additions to the battle mechanic, and a handful of disappointments. It’s a good game all-in-all that will give you many, many hours of frustration that you will mistake for enjoyment.

Story

micaiahRadiant Dawn was known as Goddess of Dawn in Japan, but marketers worried that American fundamentalists would boycott Nintendo for daring to refer to a Goddess on the packaging, or just that Americans would look at it and think that the game was “for girls.” Either way, the re-titling was lame and unnecessary. It follows on the ending of the GameCube title Path of Radiance, and in fact allows you to import data from your PoR saves if you insert the memory card when you start a new game. The war between Crimea and Daein is over. Elincia holds a tentative rule over Crimea, and has renounced the governance of Daein, allowing Crimea’s ally Begnion to step in and manage Daein. This is not good news for the people of Daein, as the generals in charge of ensuring that Daein does not re-arm are more interested in subjugating the populace than they are in helping the fallen kingdom rebuild and rehabilitate as a peaceful nation. Because of the brutal treatment of the populace, a small group of Daein citizens have formed a resistance movement called “The Dawn Brigade,” which is led by Micaiah, the “Silver-haired maiden” who possesses the strange power that allows her to heal others without a tome or staff at the cost of her own energy. The Dawn Brigade introduces new characters, but also gives Daeins from PoR an opportunity to reprise their rolls, including Sothe the thief, and Jill the Dracoknight.

While Micaiah works to free her people, Elincia struggles to maintain governance in her new role as Queen. Ike resigns his commission as Lord and disappears with the mercenaries, leaving her at the helm of a nation on the edge of revolt. Meanwhile, in the west, there’s trouble brewing in the Laguz (beast tribe) kingdoms. This means lots of battles.

I wouldn’t suggest this game as the first Fire Emblem title a person plays. Rather, pick up a used copy of PoR and get a good idea of who the characters are and what’s going on. The game is definitely a sequel and continues a lot of the stories and themes from the first game without a lot of hand-holding, and you might get a bit lost in the process.

Gameplay

Fire Emblem is not an adventure series, it is a turned-based tactical strategy game; not unlike Advance Wars. While it does have certain RPG elements to it (leveling and inventory), and there is some attempt to tie the battles together with a story–this game exists to present you with a series of battle scenarios and that’s what it does. Its major point of difference with other games is that death is a final matter in Fire Emblem: when someone’s hitpoints are reduced to zero they are out of the game, no resurrection spells or potions. They may be “seriously wounded” if their presence in the cutscenes are critical to the advance of the story, but this is where Radiant Dawn gets its insane difficulty. While the title has added in much-needed mid-battle saves, you still find yourself going back and “starting over” when someone dies.

The actual game mechanic is very simple. Optional in-game tutorials can help bring you up to speed on how to play without dragging down gameplay. Employing the series’s Rock-Paper-Scissors-like weapon hierarchies as well as natural weaknesses (for example: flying units are vulnerable to wind and archers), Radiant Dawn adds a few delicious new features: high ground for archers making them nigh invincible, aerial battles between various flying units (pegasus and dragon nights and winged laguz), and the aforementioned mid-battle save option.


Gameplay (Japanese)

Not everything is better than the old version; fortunately, they are minor compared to the game’s advancements. There is no support for the Wiimote; which might have been a good idea considering how much of the game could have been “point and click.” Some of the battle animations are absolutely attrocious (I’m looking at you, Laguz) — but you can turn those off, even on a character-by-character basis if you like. The laborious story is not helped by the narrator who sounds like George Takei with a dramatic orchestra behind him (I have nothing against Mr. Takei, but it’s a little like having and audiobooks of a Piers Anthony novel as read by Alan Rickman with background John Williams). Fortunately, since there are text subtitles, you can just mute the silly narrative scenes and listen to something else instead. Finally, they’ve messed with the support system: In the previous game, a character could have multiple support relationships with others — in this game, you must remain serially monogamous with your friends and only develop one relationship at a time — breaking previous support friendships in order to forge new ones. This is dumb and makes absolutely no sense unless all of the characters are in fact middle schoolers: “OMG you did NOT just talk to Jill! I thought we were bestest friends! Well forget it, I’m not bolstering your attacks any more! And another thing: your hair looks stupid.”

Women in the Game

The Fire Emblem series has consistently excelled in showing a wide range of roles for women. From badasses like Titania and Eirika to more traditional healer roles like Mist and Micaiah. The great thing about the series is that it offers complete reciprocity: the badasses are badass whether they be men or women, the magic users aren’t some passive girl-class, and neither are the healers (Rhys is a male healer).

There are a couple of interesting notes to consider in this game. First is the paternalistic relationship between Sothe and Micaiah. I find it interesting that Sothe is so protective of Micaiah and spends as much time declaring that he will do anything to keep her safe considering she survived the Crimean/Daein war just fine without him. And while there is more to it than simple “rescue the damsel in distress,” I couldn’t help but feel like Micaiah was a bit of a backslide for the series that has been so wonderful in presending egalitarian relationships up until now.

I really jumped out of my seat when I met one of the new characters in book 1, though. Midway into the desert leg of the story, Micaiah notices someone sneaking around, and the end result is Meg joining the party. What’s so startling about Meg? Apart from being the first woman be a ground knight in the game (so far they’ve all been mounted), she’s a woman of size. Not ugly, not evil, just heavy. Her story is a little uncomfortable — she’s the daughter of Brom (from the first game) and has put on protective armor while she travels to Daein to meet the man she’s been “promised to.” :| I don’t get the feeling that the rejection she faces at the hand of her ‘betrothed’ is due to her weight; it’s much more that she drops in out of nowhere and declares “we’re getting married!” and according to Wikipedia she does actually marry “normally” at the end of the game (whatever that means?). Outside of the cutscenes, however, you have a woman tromping around in a big plate suit; which is highly gratifying. She’s not the most powerful character, but that’s probably due more to the fact that her intention wasn’t to be a warrior but instead to be a wife, and if you take care of her early on, she can definitely hold her own in the later battles.

Ultimately, Radiant Dawn doesn’t quite make the same level of awesomeness to women that Path of Radiance did–but it’s definitely still miles ahead of a lot of games out there. Intelligent Systems is still to be commended for the way that they approach gender and it gets the “feminist stamp of approval.”

Conclusion

If you own a Wii and like turn-based anything, this title should absolutely be in your library. If you like high-fantasy RPGs, you could do worse than Radiant Dawn but it sure isn’t Zelda or Baldur’s Gate. It will take a long time to get through, just be patient and don’t get frustrated when you’re starting a map over for the seventh time. It happens to all of us.

4 Responses to “Fire Emblem: Goddess of Radiant Dawn First Impressions”

  1. Cesar Says:

    Yet another excellent first impressions review, Pony. Let’s take it in order.

    It’s a good thing you pointed out that the story is a sequel, and doesn’t let newcomers to the series learn who is who in the first ten minutes of the game. I don’t agree with this lack of backstory on the game’s part even if it allows people to upload their data from the previous game, since many Westerners may visit Radiant Dawn before any other game after the success of Roy and Marth on Super Smash Bros. Melee. Does the manual have any backstory, or will we be required to go to Wikipedia to find our background?

    The renaming of the title is a shame, but it was probably done to avoid “this game is for girls”-itis rather than a fundamentalist uprising at the audacity to mention a female god. Not that this is news to the video game world, but the Wii is supposed to be wholesome and clean fun, apparently.

    The combat gameplay’s the same as before other than new stuff, so I won’t go into that, other than to say: “Give it up, Anakin, I have the high ground!”

    It’s surprising you can turn off and on each character’s animations, but from the video, I have to agree that a few attacks are lackluster. They don’t look that good. I can’t picture your description of the narration, though: any YouTube videos that capture the essence of silliness? And the change to friendships and relationships are a strange beast: why would they force you to befriend one character at a time? Did Charisma become the dump stat of the series? My guess is that too many friendships would over-buff your characters… But if the option was there to begin with, wasn’t it meant to reward those who went the extra mile and spent time getting those bonuses?

    Meg, a heavy ground knight who, from her profile pic, doesn’t look ugly or monstrous? That’s actually pretty surprising for a game! It certainly breaks the common convention that women have to be skinny and “athletic” in build to be effective in battle. She certainly looks like a heavy hitter (no pun intended). The marriage plot is a bit iffy, though. Again, from the profile picture, the way she holds her hands and looks forward seems to imply a childish and excited attitude towards the future, but we don’t need to be reminded every five minutes she is, in fact, having a pre-arranged marriage.

    In closing, I dare you to do a “no reload” run with the characters, Pony: if a character dies, keep it that way and forge on. Can you finish the game with a number of characters dead? It certainly forces you to stock up on healing potions! :)

  2. Mighty Ponygirl Says:

    Thanks!

    WRT the story being a sequel: They do only a cursory background in game: you know that Crimea won the war against Daein and that Daein was an aggressor because it was led by a power-hungry maniac. It’s not that stuff that happened in PoR is ignored, it’s just given such a glancing mention that I suspect a first-time player is going to be alternately confused and apathetic. For example, the massacre of the Heron Tribe was a huge point to PoR and the way they refer to it in the second story would definitely lessen the impact of the event that happens midway through the first chapter. I think Wikipedia would definitely be in order if you played this without playing Path of Radiance. The good news is that it’s predecessor was a GameCube title, and you can still play it on the Wii because of backwards-compatability.

    I don’t think that the namechange was for the fundies — anyone who’d get their knickers in a twist over “goddess” is certainly not going to buy their kids a game with a dragon and a magic user on the box art. I would definitely say it was because they didn’t want people thinking the game was a “girl’s game” which makes me a whole ‘nother level of grumpy.

    Here’s another gameplay video that has the voice actor silliness that I was referring to. It’s just hard to listen to.

    Stats are assigned automatically by the game on level-up. The only reason that I could see for limiting your support relationships was aesthetic in that a redesign of the support screen showed pictures of the person you had the support relationship with, as well as a character tree. The support relationships have definitely suffered in this game, a lot of the conversations you have in-battle aren’t tailored to the characters at all. I tried making Ilyana and Meg friends (I figured that might make things interesting since Ilyana was close to Meg’s “betrothed”) and Ilyana just prattled on about how hungry she was and Meg would respond “hey, it’s great to see you!” …The fuck? Oh well. I don’t get the feeling that they’re going “overboard” with Meg’s marriage storyline (yet) — It’s definitely what dragged her halfway across the continent, but so far it’s not like every time she opens her mouth she’s yammering on about how she can’t wait to marry her dreamboat or anything.

    And the “no reload” run is *not* an option. I’d lost a couple of characters in the last game who weren’t quite as critical to the story but seeing how much trouble I’m having just staying alive less than halfway in with my full compliment, I can’t imagine beating the game with a no-reload run.

  3. Wolvesgod Says:

    well i got the game and i say it is great yeah its difficult on trying to help someone who will get targeted by thiere weaknesses. also trying to keep everyones relationships up and stell be able to concentrait on the missions. and it does show the background in the charecter info from the base screen. it even has the folks from the four great riders on the tree thing.

  4. bg Says:

    Yeah, having played the Fire Emblem games for the GBA, I have to agree with MP that a “no reload” playthrough would be impossible. All it takes is misjudging distance once, or not accounting for enemy movement, or even just the luck of and enemy soldier getting a vicious critical, and BAM, your character goes down. Additionally, it’s frequently a character of decently high level, and you can’t afford to lose them, as anyone you would use to replace them later would theoretically be lower level, and thus even MORE prone to getting killed.

    I’ve been hoping that the series would eventually include a character as badass as Amelia (if you didn’t play the portable ones, she was one of three rookie characters who started off weak, but could grow into being the arguably most powerful in the game). Anyway, Amelia, as a general, was my wall. The entire enemy army would break on her like water on rock.

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