Trailer Tuesday!

If you’re interested in a good writeup of the different portrayals of men and women in survival horror games, go check out Girl in the Machine’s overview.

In the meantime, let’s look at some trailers!

Oh… So soon…

(I actually got chills watching this. August 27th. If you don’t have your Wii yet… you might want to get on that!)

Phoenix Wright 3!

Initial thoughts: …Geordi LaForge as the prosecution? Also, Ryu with Tuberculosis? It’s all good! I’m curious about the new woman lawyer. I wish I could read Japanese so I knew what the deal was with her. Either way, I hope she wins the case so she can buy some clothes that fit a little better.

EA has released a co-op gameplay trailer for Hellgate: London which comes out in November for the PC.

A little changeup would have been nice–obviously you can use magic in the game and it would have been cool to see a little gameplay from the non-melee characters.

One more Wii title — it’s a teaser for the adventure mode of the new Smash Bros.:

Fatal Inertia for the 360 comes out in September:

Don’t forget that the Final Fantasy Retrospective is up to #4, but there is now also a Metroid Retrospective as well. Glee!

If any of you are on the fence about whether or not to buy Civ IV, or the Beyond the Sword expansion, here’s a little something to help you decide:

5 Responses to “Trailer Tuesday!”

  1. Mickle Says:

    Re: the first Wii trailer, the switch from the clips of players demonstrating that “hey, all kinds of people play video games!” to “this is how you use our funky controllers,” cracks me up. Even though I’d be one of those people going “huh?” the first time I played with one.

  2. Mighty Ponygirl Says:

    I wasn’t really overjoyed to see the “this is how you open a door in the new Metroid” demonstration.

    That same functionality (reach, twist, pullback) was utilized in Elebits and it drove me insane. Maybe it was that the physics engine was a little broken, maybe it was my setup (my couch was a little closer to the TV than it is now), but you’d do the “reach/grab/twist/pull” to open a door, and it would just slam shut. Plus, the depth of field was very difficult to navigate, if you play with your arms out a little bit you were practically popping your shoulder out of the socket in order to reach out. Bah to that, I say!

  3. Cesar Says:

    Re: the Phoenix Wright 3 game (I’m a huge fan of the series), the female attorney is Mia Fey, Wright’s mentor, and who was murdered in the first game. Unfortunately, that’s her only costume during the whole game unless she is summoned as a spirit (I won’t spoil it for you), and that’s even worse… You do get to play as her in two cases out of five, though. Also, thank god that the English voice actor for Phoenix has a much more commanding “OBJECTION!” than the Japanese one.

    On Metroid… Do they have to show the demonstrations of the doors opening and all that? The gameplay looks awesome, but the “examples” the “players” give are less than stimulating.

    And I’m really looking forward to Super Smash Bros. Brawl, especially if it includes online play. That’ll cinch my decision to work towards purchasing a Wii, and it’ll still be a purchase I’ll make even if it has no online capacity. It’s Super Smash Bros. after all!

  4. Mighty Ponygirl Says:

    It will include online matchup. :)

  5. Mickle Says:

    I wasn’t really overjoyed to see the “this is how you open a door in the new Metroid” demonstration.

    That same functionality (reach, twist, pullback) was utilized in Elebits and it drove me insane.

    That part did seem a bit excessive. Not just the bit in the ad, but the fact that it’s a function at all. Why would I want to spend my play time actually opening doors? The point of playtime is to have fun a long the journey and let the game skip over as much of the boring parts as possible. (Or else games would never have airships or superfast modes for places already traveled to.) When I come to a door, I just want it to open, barring quests required for keys or puzzles that unlock. Trying to get the controller to work right doesn’t seem like a fun puzzle to me. Mostly it reminds me of the stairway in King’s Quest IV* that I kept dying on. That was just stupid.

    *Yeah, so - my gaming experiences are actually quite spare, obviously. And yes, I’m old.

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