Gamers and the vagina — the final boss?
Monday, September 1st, 2008Warning: Images below the fold and any linked content will be NSFW, and some of the words used may trigger inappropriate content firewalls.
I have to back up and getting a running start for this one, and ask the question “why do we game?” Because our motivations for gaming and liking the games that we do like may tell us about ourselves. I could be a much different gamer than I am: I prefer games that engage me intellectually over games that merely stimulate me visually, I enjoy twitchy games that have a sense of construction to them, I enjoy games that offer multiplayer co-op or low-key competition over high-stakes, high-adrenaline vs. mode. I don’t really respond to violence in games unless it’s comical: I’ve never responded to a spectacular head-splatter with awe when I could kill a guy by throwing a dead guy at him, or right-clicking on a chicken to make it explode.
I don’t feel that games influence our behavior, but I do feel that games have an ability to reflect who we are. Our decision to buy Game A over Game B is a construction of our choices and preferences at several levels. Someone who enjoys 3-round fighters may want to purchase every 3-round fighter published, but when it comes down to a limited budget, they will have to exercise some preference over which fighter they pick up. It may be that they would rather pick up the fighter that is as realistic as possible, or they may prefer to spend their money on the fighter that has the cooler attacks or bloodier deaths. It’s hard to dissect the motivations for that choice with much granularity. The game is just as likely to be a reflection of a person’s actual violent tendencies as it is simple wish-fulfillment or harmless escapism. And people may like different games for different reasons. Guitar Hero is probably the epitome of a wish-fulfillment game — I don’t know if there’s a gamer alive who doesn’t secretly have a notion of them rocking out to crowds of screaming fans when they get a 100-note streak for the first time. But just because I secretly wish I were the bassist for the next Awesome Indie Rock Band whenever I back up a friend on “Reptilia” doesn’t mean that I secretly wish I were a sullen emo immortal when I play Lost Odyssey or a member of The Rank chasing after certain doom in Castle Crashers. Attempting an even finer fillet of motivations based the statement “I play Soul Calibur” to determine the player’s views of race and/or gender would be pointless without getting into more detail about what they like about the game.
This is what frequently brings us trolls — pointing out that a person’s motivations for playing a particular game like Resident Evil 5 or Grand Theft Auto may not be simple escapism, and may in fact be a reflection of actual wish-fulfillment tends to get gamer’s hackles up. Pointing out that games can in fact provide wish-fulfillment or reflect real predispositions or attitudes in a less-than-positive way usually results in a reaction not unfamiliar to this blog. Tricky waters to navigate, indeed… but then ugly will find an out, so that’s always an easy way to tell if someone is playing a game for escapist reasons or because they’ve been ejected from the playground that is intellectual and moral honesty. Do they find themselves on the ass-end of a banning at gaming sites that actually have standards? Chances are they’re not playing games for simple escapism.
But the sometimes drawing a simple Motivation A to Game B line really is that easy. (more…)


